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TheAngelInHell
08-22-2006, 09:48 PM
So...i basically get to help decide how the 13th Door gets modified this year and i wanted to ask you guys, cause i think you will actually give me constructive, helpful ideas, what would YOU change about the 13th door to make it scarier/more effective. Please, give something helpful instead of "FIX THE FACT THAT THE HOUSE SUCKS"...i know its not the best, but i love my brothers and sisters there, and i love that job, so i really wanna turn it into a great house. Let me know your thoughts.

IM already trying to get us to rely more on pefect timing/execution and acting instead of cheap props.


The bloods on the wall
Ezekial

robokatt12
08-24-2006, 01:52 AM
<div class='quotetop'>QUOTE (TheAngelInHell @ Aug 22 2006, 08:48 PM) <{POST_SNAPBACK}> (index.php?act=findpost&pid=228)</div>
So...i basically get to help decide how the 13th Door gets modified this year and i wanted to ask you guys, cause i think you will actually give me constructive, helpful ideas, what would YOU change about the 13th door to make it scarier/more effective. Please, give something helpful instead of "FIX THE FACT THAT THE HOUSE SUCKS"...i know its not the best, but i love my brothers and sisters there, and i love that job, so i really wanna turn it into a great house. Let me know your thoughts.

IM already trying to get us to rely more on pefect timing/execution and acting instead of cheap props.
The bloods on the wall
Ezekial[/b]

One thing that really bugged me about the whole "13th Door" storyline is that the incident at the hotel takes place in the year 1912-and yet my research into the matter confirmed that chainsaws weren&#39;t invented until the 1920s. So, WHY is there a (modern) chainsaw-wielding maniac on the loose in this haunt? It&#39;s a major flaw, or so it seems to me...or am I just nitpicking?
Also, the Maze at the end has a very "thrown-together" feel to it. Couldn&#39;t that be re-tooled into something more than just a series of black walls with a few props scattered throughout? The Maze has a lot of potential for some real scares, but it&#39;s never been tapped for its possibilities. Those walls could be painted to look like something out of "Silent Hill", with lots of blood, rust and decay.
I&#39;ve got tons of ideas, but ,unfortunately, not a great deal of free time at my disposal. If Kathy and crew would like some help with creativity and realizing these ideas, I&#39;m available evenings and part of the weekends.

Rob
08-24-2006, 08:34 AM
A couple of suggestions of my own:

1. It felt like we jumped from door 8 to 12. I actually wonder if we missed part of the haunt by accidentally walking through an employee access. If that&#39;s the case, I would recommend making each room&#39;s exit a little more obvious (or marking employee access areas with "Wrong Way" signs or something to that effect). And if that&#39;s not the case, then make sure each door is numbered and obvious. Our group counted each one aloud, but after 8, we didn&#39;t see another number until 12.

2. I liked the idea of the hanging body parts in the maze, but as it&#39;s dark and hard to see, and a chainsaw is chasing you, it presents something of a safety issue. One member of our group got a nasty poke in the eye from a hanging body part while she was running from the chainsaw.

Scarica
08-24-2006, 12:13 PM
<div class='quotetop'>QUOTE </div>
One member of our group got a nasty poke in the eye from a hanging body part while she was running from the chainsaw.[/b]

Ummm...there&#39;s a joke in there somewhere...but, since we&#39;re PG-13 here i&#39;ll try, "Watch out, you&#39;ll poke someone&#39;s eye out with that thing!" Hah!

Mordred the Eld
08-24-2006, 01:02 PM
If you are aiming for a certain time period, stick to it. Like Katt said if it doesn&#39;t belong replace it, like the chainsaw guy change him to a guy with an axe, or something like that. Maintain a consistant atmosphere throughout the haunt.

billdarksabre
09-05-2006, 05:49 AM
<div class='quotetop'>QUOTE (TheAngelInHell @ Aug 22 2006, 08:48 PM) <{POST_SNAPBACK}> (index.php?act=findpost&pid=228)</div>
So...i basically get to help decide how the 13th Door gets modified this year and i wanted to ask you guys, cause i think you will actually give me constructive, helpful ideas, what would YOU change about the 13th door to make it scarier/more effective....

Ezekial[/b]For the simple fact that you are looking for suggestions will definately lead me to the 13th door this year! Hope it works out.